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Problem is, 3D pipelines aren't really set up for generic FIR filters, so the task is to convolute and mutate the traditional 4x4 kernel into something that a GPU understands.
To review, the 1D cubic interpolation filter used in Virtual Dub is a 4-tap filter defined as follows: where taps 2 and 3 straddle the desired point and x is the fractional distance from tap 2 to that point.
The code has shipped and is in 1.5.10, but is hard-coded off in .
I might resurrect it again as NVIDIA reportedly exposes a number of features in their hardware in Open GL that are not available in Direct3D, such as the full register combiners, and particularly the final combiner.
However, I doubt that there's anything I can use, because the two critical features I need for improving the GF2 path are either doubling the result of the framebuffer blend or another texture stage, both of which are doubtful.
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Having a configuration called "Win32 Release AMD64" is a bit weird, however.
There are two major bottlenecks to getting Virtual Dub running smoothly on AMD64: the compiler doesn't support inline assembly, and the OS doesn't support MMX for 64-bit tasks.NET Framework, which currently doesn't work under WOW32. VC6, with the pre-release VC8 compiler from the Windows Server 2003 DDK.This is a bit clumsy since the VC6 debugger doesn't understand VC7 debug info, and certainly can't debug a 64-bit app, so I have to use the beta AMD64 Win Dbg instead, but at least I have the AMD64 build in the same project file as the 32-bit build. One of the features I've been working on for 1.6.0 is the ability to do bicubic resampling in the video displays using hardware 3D support.We've been using simply bilinear for too long, and it's time we had better quality zooms accelerated on the video card.NET 2003, but it still isn't able to resolve binary ops of the form push ebp mov ebp,esp pxor xmm0,xmm0 movdqa xmm1,xmm0 movd xmm0,dword ptr [ebp 8] punpcklbw xmm0,xmm1 pshuflw xmm1,xmm0,0FFh pmullw xmm0,xmm1 psrlw xmm0,8 movdqa xmm1,xmm0 packuswb xmm1,xmm0 and esp,0FFFFFFF0h movd eax,xmm1 mov esp,ebp pop ebp ret push ebp mov ebp,esp pxor xmm0,xmm0 movdqa xmm1,xmm0 movd xmm0,dword ptr [ebp 8] punpcklbw xmm0,xmm1 pshuflw xmm1,xmm0,0FFh pmullw xmm0,xmm1 psrlw xmm0,8 movdqa xmm1,xmm0 packuswb xmm1,xmm0 and esp,0FFFFFFF0h movd eax,xmm1 mov esp,ebp pop ebp ret The code is at least correct this time, but it is still full of unnecessary data movement, which consumes decode and execution bandwidth.Tags: Adult Dating, affair dating, sex dating